

To get the better of these smarter enemies, Hawk must use far more stealth than he did in his last outing. Kind of like Turok: Dinosaur Hunter or Time Crisis, they also have multiple impact points which register blows to different parts of their bodies. While one guy may be unafraid to take you on all by himself, others may flee, look for help, or sound an alarm. The game contains more than 50 unique enemies said to have both individual and group behavior patterns. Hawk's data handset can be used to contact the control base to obtain additional information and mission objectives.
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To do so, Hawk must discover clues, information, hidden keys and the like. This time around, Hawk Mason, the lone survivor from the original Fighting Force, must infiltrate a corporation suspected of conducting illegal human cloning experiments, destroy any completed cyborg/clones, and erase the memory of the company's super computer.


In addition to an assortment of knives, clubs and bats, the player now has an arsenal of new weapons at his or her disposal, including a zoomable sniper rifle. At this early stage, the game appears to be more of a Syphon Filter-style action/adventure. Wisely, developer Core has gone back to the drawing board for Fighting Force 2. You know, walk right, kill somebody, continue walking right. Take away this gimmick and what remained was a fairly hum-drum Final Fight knock-off done in three dimensions. The game's primary innovation was the ability to use virtually any on-screen object, including everything from soda cans to engine blocks, as a weapon. Despite lukewarm reviews, the original Fighting Force sold more than 400,000 copies.
